REVIEW · DUBLIN AUDIO TOURS
Dublin Old Town: Famous Pubs Exploration Game and Tour
Dublin’s pub circuit becomes a story-driven scavenger hunt in this self-guided game. You play a young man searching for answers about his mother’s mysterious Irish family line, moving from The Brazen Head to Toners as each solved clue points you onward.
I like the freedom to pause for a pint instead of being hurried along, and I like that one phone and one $8.97 ticket cover your whole private group. The route also takes you to several lesser-known stops, not just the famous Temple Bar.
The main drawback is that the story and puzzles may feel uneven. Some clues can be hard to follow, and a few stops are smart hotel bars or stylish venues where you may feel less inclined to walk in for a drink.
Key points at a glance

- Twelve pub stops: Follow a route from The Brazen Head through Temple Bar and on to Toners.
- A mystery with a family connection: Each clue adds to a story about a young man tracing his Irish family line.
- Self-guided and flexible: Play from your phone and stay as long as you like at each stop.
- Good value for groups: One $8.97 ticket and one phone can serve your entire private party.
- A real pub crawl if you want it: You can stop for drinks along the way, and some people have made it into a full evening.
- Allow more than the stated puzzle time: The route is listed at about 2 hours 10 minutes to 2 hours 40 minutes, before long drink stops.
A pub crawl with a mystery to solve
This experience blends three Dublin favorites: old streets, pub culture, and a story with a puzzle at its center. Instead of following a guide holding a sign, you open the game on your phone and let each solved challenge direct you to the next stop.
I like this format for a small private group. You can stop to talk, order a drink, or take a break without holding up anyone else. If one puzzle slows you down, you can work on it together rather than waiting for a guide to explain the answer.
The story gives the route a purpose. You are not simply checking off pubs. You are playing a young man who wants to learn more about his mother’s mysterious Irish family line, and the clues gradually move that search through central Dublin.
The experience is not designed as a formal tasting tour. Drinks are not included, and there is no guide giving a live talk at each location. Think of it as a city game that uses pubs as its setting, with historical facts and story pieces mixed into the challenges.
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What the $8.97 price really buys you

At $8.97 per person, this is inexpensive by Dublin tour standards. The fee pays for access to the city exploration game through the Questo app and 24/7 customer support. You are not paying for drinks, a guide, or admission to attractions.
The best value comes when you share the ticket with your own group. The instructions say your whole group can play on one phone and one ticket, so a couple or family can keep the cost low. That also makes the game easier to manage, since one person can read the clue while everyone works out the answer together.
Your spending after that depends on your choices. You can complete the route without buying a drink at every stop, or you can turn it into an evening out. One group enjoyed drinks at ten of the pubs, but that is a much longer and more expensive outing than the basic game.
I would treat the listed price as the cost of entertainment and route planning, not the cost of a pub crawl. You still pay for anything you order, and a few locations may be more appealing for a quick look than for a full stop.
Starting at The Brazen Head

The game begins at The Brazen Head, at 20 Bridge Street Lower near Usher’s Quay. This gives you a clear starting point and places you in one of Dublin’s best-known old pub areas.
Here, the first clue sets up the challenge and sends you toward the next part of the story. The stop is listed as about five minutes, but you can stay longer if you want to look around or order a drink.
The first clue matters because it teaches you how the game works. Take a moment to read the instructions carefully before rushing off. Since the activity has no guide, your group is responsible for understanding the phone prompts and deciding when you have solved each challenge.
Darkey Kelly’s and The Workman’s Club
Darkey Kelly’s is the second stop. You receive another clue, solve the challenge, and get directions for the next stage. This is where the route begins to feel like a proper pub hunt rather than a single-location puzzle.
The game then takes you to The Workman’s Club. You may know this venue more for its music and nightlife character than for a traditional pub visit, which helps vary the route. It is also a reminder that the experience includes bars and drinking spots of different types.
Each stop is listed at five minutes, but that figure describes the game activity, not the time you need to spend inside. If you want a drink, conversation, or a closer look at the venue, the schedule is yours to stretch.
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The Clarence Hotel and Temple Bar

The Clarence Hotel is the fourth stop. This is one of the more polished locations on the route, and it may feel different from a snug neighborhood bar. The game treats it as another clue point, so you can focus on solving the challenge without needing to make a long visit.
Next comes The Temple Bar Pub, Dublin’s most famous pub name. This stop gives the route a familiar landmark, but it also brings a practical consideration: the Temple Bar area can be crowded and prices may be higher than at less famous bars.
You do not need to buy a drink at every stop to complete the activity. If you want to keep the cost controlled, treat the pub interiors as clue locations and choose only a few places for proper breaks.
The Temple Bar stop is also a good place to keep your group together. Read the clue before wandering off, since busy streets and crowded entrances can make it easy for one person to lose sight of the others.
The Palace Bar, Cassidy’s, and Mary’s Bar & Hardware
The Palace Bar follows Temple Bar. This stop continues the game’s movement through central Dublin and gives you another chance to pause. At this stage, the route works best if you balance the puzzle with the practical side of a night out: use the restroom, order a drink if you want one, and check the next destination before leaving.
Cassidy’s comes next. The route includes this type of stop because the game is meant to reveal pubs you might not choose from a standard sightseeing list. That is one of its strongest features for me. You get a planned route, but the locations are not limited to the city’s most famous name.
Then you reach Mary’s Bar & Hardware. The unusual name alone gives this stop a different feel from a classic hotel bar or tourist landmark. You may find it more inviting for a pause, but the exact appeal will depend on the mood of the venue when you arrive.
The instructions allow you to stop as long as you like at all three places. That flexibility is useful, but it also means the total time can vary widely. A quick puzzle run may stay close to the two-hour estimate, while a relaxed pub evening can take much longer.
Peruke & Periwig and The Shelbourne

Peruke & Periwig is the ninth stop. It adds another distinctive venue to the route and keeps the experience from becoming a simple march between the same style of pub.
The Shelbourne follows. This is a grand hotel setting rather than a plain local bar, and it may feel too formal for some groups. That is worth knowing before you book, since the route includes several places where you might prefer to look around briefly instead of settling in for a pint.
The good side is variety. You see how Dublin’s drinking spaces range from old pubs to hotel bars and modern venues. The less appealing side is that not every stop has the same relaxed, casual feel, so do not expect twelve traditional Irish pubs.
This is also the point where the story needs to keep your attention. If your group has been focused mainly on drinks or sightseeing, some of the later clues may require a little more concentration.
O’Donoghue’s Bar and the finish at Toners
O’Donoghue’s Bar is the eleventh stop. It is close to the final stretch and gives you another chance to solve a clue before the story wraps up.
The game ends at Toners, at 139 Baggot Street Lower in Dublin 2. The final stop completes both the narrative and the city route. Since you finish away from The Brazen Head, you should be ready for a one-way walk through Dublin rather than a loop back to your starting point.
The listed opening hours cover Monday through Sunday from midnight to 11:30 p.m. That wide window gives you plenty of choice about when to begin, but check the app and your booking details for the exact start information attached to your purchase.
I would plan the finish before setting out. If you have dinner, transport, or another booking afterward, remember that drink stops can stretch the route well beyond the stated 2-hour-10-minute to 2-hour-40-minute game time.
How difficult are the puzzles?
The puzzles are the heart of the experience, and they are also the most uncertain part. Some people will find the challenges a fun reason to pay attention to Dublin’s streets and pub details. Others may find the story hard to follow or a few puzzles too difficult.
That difference matters. This is not simply a narrated walking route where you can relax and listen. You need to read clues, discuss answers, and use the phone to move the story forward.
I suggest playing with at least two people who enjoy solving problems together. If one clue causes trouble, talk it through rather than treating it as a race. The 24/7 customer support is useful if a technical or game issue comes up, but it does not turn the activity into a live guided tour.
The historical facts add value, especially if you want more than a list of pub names. Still, the main attraction is the combination of story and movement, not a full lesson in Dublin history.
Who will enjoy this Dublin experience?
I would recommend it to couples, friends, families with older children, and small groups who want a flexible night out. It suits people who like pub visits but also want a reason to walk between them and pay attention to the surroundings.
It is particularly good for a group that does not want to commit to a guide-led schedule. You can move at your own pace, take breaks, and decide how much money to spend on drinks.
I would be cautious about booking it for anyone who wants a polished historical tour with a clear, expert explanation at every stop. There is no tour guide, and the story may take work to follow.
It may also be a poor fit if you want every stop to be a traditional pub. The route includes hotel and more stylish venues, including The Clarence Hotel and The Shelbourne. Those places add variety, but they may not suit the atmosphere you had in mind.
The activity is listed as a private tour, so only your group participates. Service animals are allowed, public transport is nearby, and most people can take part. Still, the route involves walking between many stops, so your group should be comfortable with an active city outing.
Smart ways to make the most of the route
Start with a charged phone and keep the game on one device for the group. One phone is enough, but a low battery can turn a simple evening into a search for a charger.
Read each clue together before leaving a stop. You may be tempted to hurry toward the next pub, but the story depends on solving the challenge in order.
Keep your schedule loose. The official duration is about 2 hours 10 minutes to 2 hours 40 minutes, yet a group that stops for drinks could easily need more time.
Do not feel pressured to order at every location. The activity does not include drinks, and you can still complete the game by treating some stops as brief clue points.
If a puzzle feels too hard, share the task. One person can look at the wording, another can check the surroundings, and someone else can keep an eye on directions. That approach makes the game more social and less frustrating.
The experience has an average rating of 4.1 from seven reviews, which suggests a good but not flawless fit. Its most praised qualities are the fun puzzle format, the chance to find pubs you might otherwise miss, the interesting facts, and the freedom to enjoy drinks along the way.
Should you book the Dublin pub game?
Book it if you want an affordable, private activity that mixes Dublin pubs with a mystery. The $8.97 price is especially appealing for a group sharing one ticket, and the flexible format lets you make the evening as short or as leisurely as you like.
Skip it if you want a guide, a carefully explained story, or a route made entirely of casual traditional pubs. The puzzles can be demanding, and a few locations may feel too fancy or formal for a relaxed drink.
For the right group, this is a clever way to turn a pub crawl into a shared game. Go in expecting a self-guided phone activity with uneven puzzles, choose your drinking stops wisely, and you will get much better value from the route.
FAQ
How long does the Dublin Old Town pub game take?
The game takes approximately 2 hours 10 minutes to 2 hours 40 minutes. You can stay longer at each pub, so the full outing may take more time if you stop for drinks.
Where does the experience start?
It starts at The Brazen Head, 20 Bridge Street Lower, Usher’s Quay, Dublin, D08 WC64, Ireland.
Where does the experience finish?
The game finishes at Toners, 139 Baggot Street Lower, Dublin 2, Ireland.
Is a tour guide included?
No. The activity is self-guided and played from your phone through the Questo app. A guide is not included, but 24/7 customer support is provided.
Can one ticket cover a whole group?
Yes. Your whole group can play using one phone and one ticket. The activity is private, so only your group participates.
Do I need to pay for entry at the pubs?
No entry tickets are needed to complete the tour. Drinks and any other purchases are not included.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not accepted for a refund.
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