REVIEW · DUBLIN AUDIO TOURS
The Dublin Incident: Alien, Whiskey & Clues Exploration Game
Dublin becomes a giant puzzle board in this self-guided game, with clues leading you through the Liberties toward landmarks such as St. Patrick’s Cathedral, Guinness Storehouse, and Kilmainham Gaol. The whiskey and alien theme adds a playful twist to a route that still gives you useful context about the city.
I like the freedom to start at any hour and stop for a meal, museum visit, or pint without losing your place. I also like that the game works offline, which matters when your signal fades or you want to save mobile data. The main catch is simple: you are on your own, and one buyer described the purchase process as frustrating and time-consuming.
Key points to know
- A phone-led treasure hunt: Solve a clue at each stop to receive directions to the next location.
- Nine puzzle stops: The route links major Dublin sights, including St. Patrick’s Cathedral, Guinness Storehouse, Teeling Distillery, IMMA, and Kilmainham Gaol.
- Start and finish in Dublin 8: Begin at 12 Newmarket in the Liberties and finish at Kilmainham Gaol.
- Flexible timing: The game takes about one to two hours, but you can pause and resume later.
- Offline play: You do not need an internet connection once the game is ready to play.
- Good for private groups: Only your group participates, and group discounts may be available.
A phone game through Dublin’s Liberties

This is not a guided walking tour with a person waiting at the start. It is a self-guided city game that sends you from one Dublin landmark to another through puzzles and written directions on your phone.
The game begins at 12 Newmarket, Dublin 8, in the Liberties, one of the city’s oldest areas. From there, each solved clue points you toward another location. When you arrive, the game gives you a new puzzle, some information about the place, and instructions for continuing.
That format changes the feel of the outing. You are not standing in a group while a guide talks. You are looking closely at your surroundings, working out clues, and deciding how quickly to move. I find that appealing for families, couples, and friends who like a little structure but do not want a fixed tour timetable.
The theme combines aliens, whiskey, and local clues. It is an unusual mix, but it gives the route a light story rather than making you simply follow a map from sight to sight.
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Starting at 12 Newmarket in the Liberties
The start at Newmarket places you in Dublin 8, an area associated with the old Liberties district. You begin by opening the game on your phone and solving the first puzzle.
The first stage matters because it teaches you how the activity works. You need to read the clue, decide what it points toward, and then use the surroundings to confirm that you are in the right place. The game does not provide a physical guide, so the instructions on your phone are your main source of direction.
I would allow a few extra minutes at the beginning to get the game ready and understand the puzzle system. One buyer reported that the purchase process caused a headache and cost precious holiday time. That is the clearest warning attached to this experience, so it is sensible to complete the booking and setup before you are standing in the street ready to begin.
St. Patrick’s Cathedral and the first historic clues

St. Patrick’s Cathedral is one of the headline landmarks connected with the game. Even if you do not go inside, reaching the cathedral gives the route a strong early sense of place. You are no longer solving a puzzle in the abstract. You are using a major Dublin building as part of the answer.
At each stop, expect to solve a clue before receiving directions onward. The game also provides information about the location you have found. That combination is useful because you get a small dose of local context without committing to a long lecture.
The limitation is that the activity does not promise admission to the cathedral or any other attraction. Treat the sights as places along the route, not as included museum visits. If you want to tour the cathedral, you will need to handle that separately and allow extra time.
Whiskey country: Teeling Distillery

Teeling Distillery is another named point along the Dublin route. Its presence gives the game a clear connection to the city’s whiskey tradition and fits the whiskey part of the theme.
The clue format should encourage you to notice details around the stop, then use those details to work out what comes next. That is a different experience from simply being told that a distillery is nearby. You have a reason to pay attention.
The activity does not include a distillery tour or tasting, so do not book it as a substitute for a whiskey visit. If Teeling is a priority, you can use the game as a way to reach the area, then arrange a separate visit if available. The flexible pause feature helps here, since you can stop the game and return to it afterward.
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Guinness Storehouse without a forced tasting stop

The Guinness Storehouse is one of the best-known places linked with the route. For many people, this will be the most familiar name in the game, and its inclusion helps connect the puzzle to a classic Dublin stop.
Again, the key distinction is access. The experience brings you to the landmark as part of the clue trail, but the information provided does not include entry to the Guinness Storehouse. If you want the full brewery attraction, plan that separately and do not assume the game ticket covers it.
The Storehouse can also be a practical break point. Since you may pause whenever you like, you can stop for food, a drink, or a separate visit before continuing. That is one of the better uses of a self-guided format. A fixed walking tour would not give you the same control.
The Irish Museum of Modern Art and a change of mood

The Irish Museum of Modern Art is another featured landmark. Its inclusion keeps the route from being only about churches, breweries, and whiskey. You get a shift toward art and modern culture as the clues carry you through Dublin.
The game may give you a reason to look at the museum and its setting from the outside, even if you do not enter. As with the other sights, admission is not listed as part of the experience. If you want to visit the museum, make room for it separately.
This stop also shows why the activity works best for people who enjoy variety. You are not following a single theme such as architecture or drinks. The route mixes religious history, brewing, distilling, art, and the darker historic associations of Kilmainham.
Nine stops, nine chances to solve the next clue

The supplied route information lists nine stops, though it does not name every one. At each location, you solve a puzzle, receive instructions for the next stop, and learn something about the place you have reached.
That means the experience depends on your willingness to work things out. If you prefer a guide to explain every detail immediately, this may feel thin. If you like spotting clues and discussing possible answers with your group, the format gives you more to do than a standard audio walk.
The missing stop-by-stop detail also means you should not expect a full advance route map. The named highlights give you a good idea of the area and the main sights, but the exact sequence is revealed during play. That is part of the mystery, though it can make planning harder if you have a tight schedule.
The game takes about one to two hours. Your actual outing can be longer because the activity allows breaks and does not force you to continue without stopping. You might finish quickly if your group solves clues fast, or spend longer around the landmarks.
Ending at Kilmainham Gaol

The route ends at Kilmainham Gaol, on Inchicore Road in Dublin 8. That gives the game a definite finish rather than leaving you somewhere in the middle of the city.
Kilmainham Gaol is a powerful final location, but the experience does not include a prison tour or entry ticket. If you want to go inside, book that separately and check the timing before starting the game. The game’s listed endpoint is the gaol, not an included guided visit.
Ending there also affects your onward plans. You will not finish back at Newmarket. Think of this as a point-to-point activity, and plan your next move from Kilmainham Gaol. The endpoint is useful if you already want to visit the area, but less convenient if you need to return to central Dublin immediately.
Why offline play and flexible timing matter

The practical strengths are easy to understand. You can start at any hour, pause at any time, and resume later. The game is available every day, around the clock, and it does not require an internet connection for play.
That flexibility makes it easier to fit around a Dublin visit. You could begin in the morning, stop for lunch, visit a sight, and return to the clues later. You are not tied to a guide’s departure time or a fixed group schedule.
Offline play is useful in a city where you may be moving between streets, buildings, and busy public areas. It also reduces concern about data use. You still need your phone to access the activity, but the game information is designed to work without an internet connection.
The tradeoff is that there is no person to rescue you if a clue feels unclear. Your group needs to read carefully and agree on how to proceed. That is part of the fun for puzzle fans, but it may test the patience of anyone who simply wants an easy route between sights.
The $10.46 price and what you receive
At about $10.46 per person, this is priced as a low-cost activity rather than a full guided tour. The value comes from combining a walking route, location-based puzzles, and short pieces of information about Dublin landmarks.
I think the price works best for a group that will actively play together. If several people are sharing ideas and enjoying the clues, the cost buys an hour or two of entertainment plus a route through Dublin 8. Group discounts may improve the value further, and children play free according to the activity details.
The price is less attractive if you want detailed history, personal stories, or expert answers at every stop. You are paying for access to a self-guided game, not a private historian. You also need to pay separately for any cathedral, distillery, brewery, museum, or gaol admission you choose to add.
The activity is often booked about 36 days in advance, but it is available to book at any hour on any day. That long booking lead time may simply reflect advance trip planning. You do not need to join a set public departure, since the experience is private to your group.
Who will enjoy this Dublin activity
I would recommend it most to:
- Families who want sightseeing to feel like a game
- Couples who enjoy solving puzzles together
- Friends looking for a low-cost way to explore Dublin 8
- Independent visitors who dislike fixed tour times
- People who want to combine landmarks with a light whiskey and alien story
It is less suitable for anyone seeking a traditional guided walk. You will not have a physical guide, and the activity does not promise a detailed presentation at every sight.
It may also be a poor match if your schedule is tight. Although the game itself takes one to two hours, the point-to-point route and possible pauses can add time. The endpoint at Kilmainham Gaol also means you should think ahead about what you want to do next.
Booking, cancellation, and practical details
Confirmation is provided at booking. The activity runs every day from midnight to 11:59 p.m., so you can choose a start time that fits your plans.
You can cancel for a full refund up to 24 hours before the local start time. Cancellations or changes made within 24 hours are not refunded or accepted. Service animals are allowed, and the activity is near public transportation.
The experience is private, meaning only your group participates. Most people can take part, but remember that this is a walking game requiring you to move between several Dublin locations and interact with your phone.
Should you book The Dublin Incident?
Book it if you want an inexpensive, flexible puzzle walk and like the idea of seeing Dublin through clues rather than following a guide. The offline play, private format, free participation for kids, and ability to pause make it easy to fit into a family or friends’ schedule.
Skip it if you need a guide, guaranteed detailed commentary, or included admission to the cathedral, distillery, Guinness Storehouse, museum, or Kilmainham Gaol. Also give yourself time to sort out the purchase and game setup before you begin, since one buyer found that part frustrating.
For the right group, this is a playful way to connect several Dublin sights. For a visitor who wants a polished guided tour with no technical fuss, a conventional walking tour will likely be the safer choice.
FAQ
How long does The Dublin Incident take?
The game takes approximately one to two hours. You can spend longer if you pause for meals, sightseeing, or other activities.
Where does the game start?
It starts at 12 Newmarket, The Liberties, Dublin 8, D08 P3Y2, Ireland.
Where does the game finish?
It finishes at Kilmainham Gaol, Inchicore Road, Kilmainham, Dublin 8, D08 RK28, Ireland.
Is a physical tour guide included?
No. This is a self-guided activity played through your phone.
Do I need an internet connection?
No. The game can be played offline, so an internet connection is not required during play.
Can I choose my own start time?
Yes. You can start at any hour, and the activity is available every day around the clock.
Can I pause the game?
Yes. You can take a break at any time and resume later.
Is the activity private?
Yes. Only your group participates.
Are children charged?
Children can play for free according to the activity details. Group discounts may also be available.
What is the cancellation policy?
You can cancel for a full refund up to 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start time are not refunded or accepted.
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