REVIEW · UK AUDIO TOURS
Made in Dundee: A Self-Guided Audio Tour
Dundee’s story comes into focus through its comic-book characters and video-game icons, not just its grand buildings. This 70-minute walk links Desperate Dan, the McManus Museum, Caird Hall, Slessor Gardens, and the Lemmings statues, showing how publishing, philanthropy, art, and technology shaped the city.
I like the freedom to stop when you want, and I like the price: $7.99 is a reasonable way to get more meaning from a city walk. Offline audio, maps, and geodata are included, so you can prepare before setting out and avoid depending on a live mobile connection.
The main caution is the app. One user found that audio played ahead of their position and stopped when taking photos. VoiceMap explained that Continuous Playback can cause the first problem, while video mode may cause the second. Choose Resume when walking, and test the app before you start.
Key points to know before you go

- Dundee’s comic connection: Begin beside Desperate Dan, the famous character from The Dandy, and learn about publisher D.C. Thomson.
- Six compact city stops: The route covers Desperate Dan, the McManus Museum, the element fountains, Caird Hall, Slessor Gardens, and the Lemmings statues.
- A self-guided pace: You control the start time, pauses, photographs, and time spent at each stop.
- Useful offline access: The VoiceMap app provides audio, maps, and geodata without needing an active connection during the walk.
- A strong technology finish: End with the Lemmings statues, linked to Dundee game company DMA Design and the hugely successful 1991 game.
- Best for independent walkers: This suits you if you prefer a flexible audio walk to a fixed group and a live guide.
Starting with Desperate Dan on High Street

The tour begins at the Desperate Dan statue on High Street, Dundee DD1 1SG. It is a smart starting point because the character gives you an immediate link to one of Dundee’s best-known industries: publishing.
Desperate Dan is the star of The Dandy comic, and Dundee is home to D.C. Thomson, one of Scotland’s biggest publishers. The company produces around 200 million magazines, newspapers, and periodicals each year. That number gives the opening stop real weight. This is not simply a photo opportunity with a cartoon figure. It introduces the city as a place that turned local publishing into a major business.
I like this kind of beginning because it puts ordinary-looking streets into context. You may already know Desperate Dan as a comic character, but the audio explains why he belongs in Dundee and how the city’s publishing identity reached far beyond Scotland.
The statue also makes the start easy to recognize. Since this is self-guided, a clear meeting point matters. You do not need to search for a guide holding a sign or locate a group in a busy square. You arrive at the listed statue, open the tour, and begin.
More Audio Tours in the UK:
- London: Emirates Stadium Entry Ticket and Audio Guide
★ 4.7 · 5,513 reviews - Westminster Abbey Entrance Ticket Including Audio Guide
★ 4.0 · 661 reviews - London: British Museum Audio Tour & Priority Entrance Ticket
★ 4.5 · 631 reviews
The McManus Museum and Dundee’s public story

The route continues to the McManus Museum, which combines displays about Dundee’s past with an art gallery. Entry is free, making this one of the most useful stops for anyone who wants to add an indoor visit to the walk.
The audio tour does not replace the museum itself. Instead, it gives you a reason to notice the building and decide whether you want to go inside. If you have limited time, the exterior stop still adds context. If you have more time, a free museum is an easy way to extend the experience without increasing your budget.
I appreciate that the route includes a cultural institution rather than only statues and outdoor sights. Dundee’s story is easier to understand when you connect its commercial success with its civic and artistic life. The McManus helps make that connection.
Because the tour lasts about one hour and ten minutes, you should think of the stated time as the audio-walk framework, not a strict appointment. Your visit may take longer if you enter the museum, pause for photographs, or stop for food and drink. Food and drink are not included, but the self-guided format lets you arrange those breaks yourself.
Reading Dundee through the element fountains

One of the more unusual stops is a group of fountains featuring four carvings. Each represents an element: earth, fire, air, or water. Each carving also carries a quotation from a local poet or author.
The water carving includes an extract from Lunan Bay by Mary Brooksbank. That detail gives the fountains a distinctly local voice. You are not simply looking at decorative stonework. You are being directed toward Dundee’s writers and the wider culture of the region.
This is the sort of stop you could easily pass without the audio. A city walk can show you where to go, but it cannot always tell you why a small public artwork matters. Here, the commentary adds value by explaining the four-part design and pointing out the literary connection.
Take a moment to look closely at the carvings rather than treating the fountain as a quick waypoint. Since you set the pace, this is a good place to pause the audio if you want to examine the details or take pictures.
Caird Hall and the fortune behind it
The next story concerns James Caird and his younger sister. When Caird died, he left her his considerable fortune. She continued many of his charitable projects, including paying for the furnishing of Caird Hall and the construction of the smaller hall beside it.
This stop gives the tour a useful change of subject. After publishing and public art, you hear how private wealth shaped Dundee’s civic buildings. The focus is not just on the architecture. It is on the money and decisions that helped create spaces for public use.
I find this one of the stronger historical angles in the walk because it connects a visible building with the people behind it. A grand hall can seem detached from daily life, but the story of James Caird and his sister explains how philanthropy influenced the city.
The route does not ask you to join a group at a particular hour, so you can listen to the Caird Hall section when it suits you. That is useful if the area is busy or if you want to stand back and look at the building before moving on.
Same place, a different route to walk:
- Western Approaches Self Guided Tour
★ 5.0 · 505 reviews - Shepton Mallet Prison – Entry Ticket
★ 5.0 · 478 reviews - Golden Tours York Hop-on Hop-off Open Top Bus Tour with Audio Guide
★ 4.5 · 468 reviews - Bath: Roman Baths Entry Ticket with Audio Guide
★ 4.7 · 425 reviews
Slessor Gardens and Mary Slessor’s public legacy

Slessor Gardens are named for Mary Slessor, a figure remembered in Scotland for her work and public role. In 1997, she became the first woman to appear on a Scottish banknote, the Clydesdale £10 note. She also became the first female magistrate in the British Empire.
This stop broadens the tour beyond Dundee’s commercial and artistic identity. It brings in a notable woman whose name is part of the city’s public memory. The banknote detail is especially useful because it links a local figure to something many people may have handled without knowing the story behind it.
The gardens also provide a natural break in the route. You can pause, listen without hurrying, and then decide when to continue. A live guide would normally set the pace for the whole group. Here, you can spend as long as you like at a stop, within the practical limits of your own schedule.
The tour presents a mix of subjects rather than one narrow theme. You move from comic publishing to museum collections, literary carvings, civic generosity, and a pioneering woman. That variety is a major part of the value, especially if you are new to Dundee and want a quick introduction rather than a specialist lecture.
Finishing with Dundee’s Lemmings statues

The walk ends at the Lemmings statues at 80 to 84 Perth Road, Dundee DD1 4HQ. These statues represent the small creatures from Lemmings, the 1991 video game created by DMA Design.
The game sold more than 15 million copies, so the final stop connects Dundee with an international technology success. The route begins with a famous comic character and ends with a famous game. That structure makes the city feel more modern and varied than a traditional sightseeing walk focused only on old buildings.
I like the ending because it is specific to Dundee. Many city tours finish at a church, monument, or viewpoint. This one finishes with a piece of game history. If you have an interest in video games, design, or modern Scottish industry, the Lemmings statues may be the most memorable stop.
The end point is on Perth Road rather than at the starting statue, so plan for a one-way walk. Transportation is not included. The tour information places the start and finish clearly, but it does not provide transport between them. You should be comfortable completing the route on foot and arranging your own onward travel after reaching the statues.
How the VoiceMap format works in practice
You receive lifetime access to the Made in Dundee tour through the VoiceMap application. The package includes offline audio, maps, and geodata. This is useful if you want to download or prepare the tour before heading out, then walk without relying on a constant data connection.
The self-guided setup has clear advantages. You can start any time during the stated opening period, which runs daily from midnight to 11:59 p.m. You can stop for the McManus Museum, take photographs, or pause for a break without holding up anyone else.
The app also needs a little care. One technical problem reported during use involved the audio moving ahead of the walker instead of waiting for the next location. VoiceMap explained that this can happen when Continuous Playback is selected. That setting plays the route in sequence, more like a playlist, and is intended for listening away from the walk.
For a normal outing, select Resume rather than Continuous Playback if you are not already at the starting point. The audio is meant to respond to your location, so the correct playback setting matters.
Another issue involved the audio stopping when photographs were taken. The provider explained that the audio should not stop when the camera is used unless you enter video mode, and noted that a bug was being fixed. To avoid frustration, check the tour before you set off and use ordinary photo mode rather than video if you want the narration to continue.
You need to supply your own smartphone. A phone is not included, and neither are food, drinks, or transportation. Confirmation arrives when you book. Service animals are allowed, and the activity is near public transportation.
Is $7.99 good value for Dundee?
At $7.99 per person, this is a low-cost way to add structure and background to an independent walk. You are paying for the audio content, the route, app access, and offline material rather than for a person to lead you.
The value is strongest if you would otherwise wander without knowing what you are seeing. Desperate Dan, the fountains, Caird Hall, Slessor Gardens, and the Lemmings statues are more meaningful when you understand their links to publishing, literature, civic giving, public life, and technology.
It is less attractive if you strongly prefer conversation or want to ask questions as you walk. The tour is offered in English, and there is no live guide listed. You also need to manage the app yourself, including the route, playback setting, phone battery, and timing.
A booking limit of 10 people keeps the activity small in administrative terms, but remember that it remains a self-guided experience. You are not joining a 10-person group with a guide. You are using the route independently.
Who will get the most from this walk?
I would choose this for a first visit to Dundee when I wanted a short introduction with clear stops and a modest price. It works well for independent visitors, couples, families with older children, and anyone who enjoys deciding their own pace.
It also suits people with a particular interest in Scottish comics, public art, museums, philanthropy, or video games. The route brings those subjects together in a compact format, which makes it more varied than a walk devoted to only one period or building type.
You should think twice if you want a polished, people-led tour with instant answers. The app issue is manageable, but it is still one more thing to handle. If the idea of checking playback settings or using a map feels like work, a conventional walking tour may suit you better.
The tour has an overall rating of 4.3 from 20 ratings, which suggests a generally positive reception but not a flawless experience. I would treat that as a reason to use the practical app tips, not as a promise that every phone will behave the same way.
Should you book Made in Dundee?
Book it if you want an affordable, flexible introduction to Dundee and like the idea of connecting comic publishing with public art, civic buildings, Mary Slessor, and video-game design. The one-way route and unusual Lemmings finale give it a clear shape, while lifetime access and offline maps add convenience.
Skip it if your main goal is personal conversation with a guide or if you dislike navigating with a phone. For everyone else, $7.99 is a fair price for 70 minutes of focused context, especially if you download the tour in advance and choose Resume mode before walking.
FAQ
How long does Made in Dundee take?
The tour takes approximately 1 hour and 10 minutes.
Where does the tour start?
It starts at the Desperate Dan statue on High Street, Dundee DD1 1SG, United Kingdom.
Where does the tour finish?
It finishes at the Lemmings statues at 80 to 84 Perth Road, Dundee DD1 4HQ, United Kingdom.
Is the tour guided in person?
No. It is a self-guided audio tour delivered through the VoiceMap application.
What language is available?
The tour is offered in English.
What does the price include?
The $7.99 price includes lifetime access to the Made in Dundee tour, the VoiceMap application, and offline access to the audio, maps, and geodata.
Do I need to bring a smartphone?
Yes. A smartphone is not included, so you need to provide your own device for the app and audio.
Can I take the tour without an internet connection?
Yes. Offline access to the audio, maps, and geodata is included.
What attractions are included?
The route includes the Desperate Dan statue, the McManus Museum, the element fountains, Caird Hall, Slessor Gardens, and the Lemmings statues.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made within 24 hours are not refunded, and changes within that period are not accepted.
Just added around the UK
- Inverness Quest: Self Guided City Walk & Immersive Treasure Hunt★ 4.0 · 5 reviews
- Inverness and Outlander Private Self-Guided Walking Tour★ 5.0 · 4 reviews
- Discovering Inverness: A Self-Guided Audio Tour of the Capital of the Highlands★ 4.5 · 19 reviews
- Glasgow Private Self-Guided Tour★ 4.0 · 21 reviews
- Falmouth Tour App, Hidden Gems Game and Big Britain Quiz (1 Day Pass) UK★ 4.5 · 3 reviews
- A Walk through Tudor Ipswich Tour and Exploration Game★ 4.5 · 3 reviews
- The Slow Food Capital of England: A Self-Guided Tour in Ludlow★ 4.5 · 9 reviews
- Highlights from Edinburgh’s Old Town: A Self-Guided Audio Tour★ 5.0 · 4 reviews
UK Audio Tours, compared.

London: Emirates Stadium Entry Ticket and Audio Guide
Read our review →
Westminster Abbey Entrance Ticket Including Audio Guide
Read our review →
London: British Museum Audio Tour & Priority Entrance Ticket
Read our review →
Golden Tours York Hop-on Hop-off Open Top Bus Tour with Audio Guide
Read our review →
Bath: Roman Baths Entry Ticket with Audio Guide
Read our review →
Canterbury Cathedral: Entry Ticket with Audio Guide
Read our review →Browse the lists this tour appears in


