REVIEW · USA AUDIO TOURS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

4.0 · 32 reviews 1 hour to 1 hour 15 minutes (approx.) From $6 Operated by WalknTours · Bookable on Viator
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New Orleans makes a fine stage for ghost stories, and this walk puts you right in the middle of them. You’ll hear about tortured souls at LaLaurie Mansion, vampire legends tied to the Casket Girls, wounded soldiers said to haunt an old hotel, and pirates who once worked the French Quarter. The tour stays outside, so the streets and facades do much of the visual work.

I like the low price and the freedom to start, stop, shop, eat, or take photos whenever you wish. I also like the app’s GPS directions, pause button, sound effects, and built-in EMF detector, which can turn a simple history walk into a playful ghost hunt for children.

The main drawback is clear: this is not a guided tour with a person beside you. A few people have struggled with the app or found the narration too flat, so download and open everything before you reach the starting point.

Key things to know before you go

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Key things to know before you go

  • Start at LaLaurie Mansion: The walk begins outside 1138 Royal Street and ends near Fritzel’s European Jazz Bar on Bourbon Street.
  • Expect 11 story stops: You’ll pass haunted homes, hotels, alleys, a theater, restaurants, and historic buildings in the French Quarter.
  • Plan on about an hour: The listed audio stops are short, but photos, shopping, food, and pauses can stretch the walk.
  • Everything is outside: Admission to the buildings, food, drinks, and any bar entry are not included.
  • Use the WalknTours app: Your phone provides the map, GPS guidance, narration, and tour controls. There is no in-person guide or ticket pickup.
  • Pay for flexibility, not depth: At $6.75 per person, this is a budget way to hear spooky stories, but it cannot offer the conversation and local back-and-forth of a live guide.

A ghost walk that lets New Orleans set the pace

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - A ghost walk that lets New Orleans set the pace

This is a self-guided audio walk through the French Quarter, built around ghost and vampire tales. The route links a string of well-known places, so you get a bit of architecture and local history along with the spooky material.

The experience works best if you treat it as an evening stroll with a soundtrack rather than a formal historical lecture. You can start at any time, pause the narration outside a shop or restaurant, and resume when ready. The tour does not expire, which gives you useful freedom if weather or dinner changes your plans.

The route is designed for a private group, not a shared crowd. You can move at your own speed and avoid standing in a large cluster while a guide speaks. That matters in the French Quarter, where sidewalks can feel tight and several ghost groups may gather at the same popular address.

The app includes spoken directions and a map with navigation assistance. Still, New Orleans streets can be confusing, and some signs are not easy to spot. I would open the app, confirm the starting point, and check that the audio works before setting off.

LaLaurie Mansion and the tour’s darkest opening

The walk begins at LaLaurie Mansion on Royal Street. The story centers on the enslaved people who were tortured in the house and are now said to haunt it. The narration also covers the building’s later connection with actor Nicolas Cage, who owned the property for a period.

You do not go inside. That is important, since the tour is about viewing the outside while listening to the story through your phone. Give yourself a moment to look at the facade, then let the audio provide the grim background.

This is a strong opening because it establishes the tone at once: part documented New Orleans history, part supernatural legend. If you want a long examination of the house, you will need to supply that yourself, since the scheduled stop is brief.

Casket Girls, vampires, and an old military hospital

The next stop is the Old Ursuline Convent Museum, linked to the tale of the Casket Girls. According to the legend, young women came to New Orleans looking for husbands, and some supposedly brought vampires with them. Those vampire stories remain part of the city’s supernatural folklore.

Again, you listen outside. The building’s historic appearance gives the story a useful setting, but you will not enter the museum or receive an admission ticket.

Another stop, listed without a number in the route details, concerns an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The story says those soldiers still roam the halls looking for medical help. Because the precise stop name is not clearly supplied, pay attention to the app’s directions as you move between locations.

These early stops show the tour’s mix of themes. It is not only about apparitions. You also hear about slavery, war, disease, migration, architecture, and the way old stories grow around real places.

Andrew Jackson Hotel and Madame John’s Legacy

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Andrew Jackson Hotel and Madame John’s Legacy

At the Andrew Jackson Hotel, the story turns to people said to have died from malaria. The narration explains who supposedly moves through the building at night. You view the property from the street and do not enter the hotel.

The stop is short, which suits the format. You hear the tale, take in the building, and continue. If you enjoy hotel ghost stories, this is the sort of stop that will likely hold your attention. If you prefer detailed architectural commentary, the audio may feel quick.

Madame John’s Legacy offers a different kind of interest. It is one of the last surviving wooden buildings in New Orleans, and the story connects its haunted reputation to its past. The building itself is a reason to slow down. You are not just hunting for a ghost story, you are also looking at a rare piece of the city’s older building tradition.

This is one of the better reasons to take the tour in daylight if you care about seeing details on the facades. At night, the atmosphere may be more appropriate for a ghost walk, but daytime gives you a clearer look at the structures.

Muriel’s Jackson Square and Place d’Armes Hotel

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Muriel’s Jackson Square and Place d’Armes Hotel

Muriel’s Jackson Square brings the tour to a restaurant with a ghostly association reaching back centuries. The route does not include a meal, a drink, or entry into the restaurant. You simply stop outside and hear the story.

That arrangement gives you choices. You can continue with the audio, or pause and decide if Muriel’s is a place you want to return to for food. The tour itself does not cover the cost of anything you order.

At the Place d’Armes Hotel, you hear about a fire that destroyed the old building, along with ghosts said to remain on the site. The story also brings back the vampire theme, with legends about vampires living next door and draining their victims.

This stop adds a little more atmosphere because fire, rebuilding, and old hotel tales fit naturally with New Orleans folklore. Still, keep your expectations in check. You are listening from the sidewalk, not exploring haunted rooms or receiving access to the hotel.

Two atmospheric alleys near Jackson Square

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Two atmospheric alleys near Jackson Square

Pere Antoine Alley is associated with a devoted monk whose ghost is said to appear there. It is a short stop, but the narrow passage gives the audio a fitting setting. You can pause to look around rather than rushing through the narration.

Pirates Alley shifts the mood from religious haunting to outlaw history. The story focuses on Jean Lafitte negotiating his brother’s freedom, after which the pirates supposedly stayed in New Orleans. The alley’s name and setting make this one of the more memorable stops for anyone who enjoys pirate lore as much as ghost tales.

Both alleys are free to visit because you are walking through public areas. They also show the practical strength of the route: you do not need a ticket or a scheduled entrance time to experience them.

Le Petit Theatre, Pat O’Brien’s, and the finish at Fritzel’s

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Le Petit Theatre, Pat O’Brien’s, and the finish at Fritzel’s

At Le Petit Theatre, the story concerns tragedy and ghosts said to enjoy performing. You listen outside the theater rather than entering. The idea of spirits continuing to perform gives this stop a slightly lighter theatrical flavor after the darker stories earlier in the walk.

Pat O’Brien’s is another exterior stop. The narration covers the ghosts said to linger inside the famous bar, but drinks are not included. This is a natural place to pause the tour if you want refreshments, then resume once you are ready.

The final stop is Fritzel’s European Jazz Bar on Bourbon Street. Here, the tour ends with another vampire connection. If you received the password earlier in the tour, you may have the chance to enter the secret vampire speakeasy. The wording matters: the walk does not include a guaranteed bar experience, and any food, drink, or entry costs are separate.

The finish is convenient if you want to continue your night in the French Quarter. You can also stop the audio before entering and make your own choice about the bar.

What the app does well, and where it can fail

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - What the app does well, and where it can fail

The best feature is control. You can pause for photographs, browse shops, wait out rain, stop for a drink, or adjust the pace for children. One useful detail is the app’s EMF detector, which gives children something interactive to do while the adults listen.

The navigation also has real value. The app provides a map and an arrow-style direction aid, and the narrator verbally helps orient you near busy streets. That reduces the chance of walking past a turn while concentrating on the story.

Sound effects and ambient audio add a little theater to the narration. The voice has been praised as charming and entertaining, but it is not universally appealing. Some people may find the delivery monotone or the material too familiar if they have already taken several French Quarter ghost walks.

The biggest technical risk is setup. A few people have had trouble finding the tour after purchase or navigating the webpage. Others expected staff or printed materials at LaLaurie Mansion and arrived without realizing this was an app-based experience. There is no pickup point and no person waiting at the mansion.

Download the WalknTours app before you arrive. Confirm that the correct tour appears in your account, test the map, and bring a charged phone. These steps take little time and can prevent the most frustrating version of the experience.

Is $6.75 a good deal?

At $6.75 per person, this is one of the least expensive ways to hear ghost stories while walking through the French Quarter. A live ghost tour commonly costs far more, and this option lets you avoid a fixed departure time and a large group.

The value depends on what you want. If you mainly need a route, a narrator, and a set of stories, the price is easy to justify. You can also repeat the walk or finish it later because the tour does not expire.

If you want a local guide who can answer questions, change the route, share personal anecdotes, or respond to the mood of your group, spend more on a live tour. The app cannot replace that human contact.

I see this as a good add-on for a New Orleans visit, especially for families, couples, and budget-minded people who prefer independence. It is also useful for a tight schedule because you can start early, pause often, and finish when you need to.

Timing, weather, and practical planning

The advertised duration is about one hour to one hour and 15 minutes. The audio stops themselves are short, usually two to four minutes, so the total time includes walking between locations. Shopping, photos, food, and pauses can make the outing longer.

You can take the tour at any time, but the mood changes with the hour. Daytime makes it easier to see the buildings and may feel more comfortable for families. Evening brings a stronger spooky mood, but you should still pay attention to your surroundings and keep your phone charged.

Rain does not automatically ruin the walk. The tour can be paused, and a poncho makes it possible to continue in wet weather. A storm can also make navigation and phone use harder, so give yourself extra time if conditions are poor.

Service animals are allowed, and the route is near public transportation. The activity is designed so most people can take part, but the information supplied does not promise specific accessibility features for every sidewalk or building.

Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Changes or cancellations inside that window are not refundable.

Who should choose this haunted walk?

Choose it if you like ghost stories, vampire legends, historic buildings, and the freedom to set your own pace. It is especially suitable for families with older children who enjoy the EMF detector and for couples who want a relaxed evening walk without joining a large group.

It also works well for anyone watching costs. You get a full French Quarter route for $6.75, with no required appointment and no added charge for a human guide because there is no human guide.

Skip it if you want serious paranormal investigation, access to haunted interiors, or a long, fact-heavy discussion at every stop. Skip it too if phone apps frustrate you or if you strongly prefer asking questions as you walk.

Should you book Ghosts of New Orleans?

I would book this tour if you want an inexpensive introduction to the French Quarter’s spooky side and you are comfortable managing the experience yourself. The route covers plenty of ground, the stops are close together, and the pause function lets you fit the walk around the rest of your day.

Before paying, make sure you understand the trade: you are buying an audio route, not a guided group tour. Download the app early, verify the tour, and bring a charged phone. With those basics handled, $6.75 buys an entertaining hour of stories, old buildings, alleys, and New Orleans folklore.

FAQ

Where does the Ghosts of New Orleans tour start?

It starts outside LaLaurie Mansion at 1138 Royal Street in New Orleans.

Where does the tour end?

The tour ends at Fritzel’s European Jazz Bar at 733 Bourbon Street. The final stop includes information about a possible vampire speakeasy entry if you received the password earlier in the walk.

How long does the walking tour take?

Plan on about one hour to one hour and 15 minutes. You can make it longer by pausing for photos, food, shopping, or drinks.

Is there an in-person guide?

No. This is a GPS-based smartphone audio tour in the WalknTours app. Your group takes the walk privately without a human guide.

Do you enter the buildings?

No. The route visits the outside of each site. Admission, food, drinks, and other indoor activities are not included.

Is the tour available in languages other than English?

The tour is offered in English.

Can I cancel for a refund?

Yes. You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made less than 24 hours ahead are not refunded.

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