REVIEW · UK AUDIO TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh’s darker stories come alive through a self-guided puzzle walk linking castle walls, old closes, churchyards, and former execution grounds. You follow clues on your phone rather than a guide, so the city itself becomes the game board.
I like the freedom to begin at any hour and stop for a break. I also like the low price, about $7.21 per person, which makes this an easy add-on for a family or small group. The catch is that the app must work properly, and a few clues may feel too hard or require careful positioning near the correct place.
Key points to know before you play

- The Mound starts the story: Begin beside the slope formed from earth dumped into the drained Nor Loch.
- Edinburgh Castle is viewed from outside: You do not need to pay admission to continue the game.
- The route mixes famous sights and lesser-known corners: St Giles’, Mary King’s Close, Greyfriars Bobby, the Grassmarket, and university buildings all feature.
- You control the clock: Start whenever you wish, pause during the game, and resume later.
- No guide or internet connection is required: Your private group plays through the mobile app offline.
- The puzzles can be uneven: Some players find them clever and fun, while others find certain clues tricky or the app slow to load.
A ghost story told through Edinburgh’s streets

This is not a traditional walking tour with a guide leading you from one tale to the next. It is a city game, built around questions and location-based challenges. You reach a site, look for the answer, enter it in the app, and then receive the next part of the story.
That format works well in Edinburgh. The Old Town is full of narrow lanes, old stones, dramatic viewpoints, and places where a grim event can be tied to a real corner of the city. You are not simply listening while walking behind a group. You have to look around and pay attention.
The experience is advertised at about one hour. That is a useful estimate if your group solves the clues quickly and keeps moving. A family with children, or a group that stops for photos and discussion, may take longer. Since you can pause, there is no need to rush past a church, viewpoint, or café.
The tone is spooky rather than extreme. It reaches into stories of death, punishment, disease, and public execution, but it is also a light activity built around puzzles. One particularly positive impression came from a night-time game played with a 15-year-old daughter. That gives you a good sense of the target audience: older children, teenagers, couples, and friends who enjoy a little fright without a full horror production.
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Starting on The Mound
The game begins at The Mound, the broad artificial slope connecting Edinburgh’s New Town and Old Town. It was made from roughly 1,501,000 cartloads of earth removed during construction of the New Town. That soil was dumped into the Nor Loch, which was drained in 1765 and later became Princes Street Gardens.
This is a smart starting point because it gives you an immediate piece of Edinburgh’s physical story. The city is not only old buildings and royal drama. It was reshaped by major engineering work, too.
At the opening point, you look around for the answer to the first challenge. The app then sends you onward. You should have your phone ready and make sure everyone in your group understands how the game works before setting off.
The location is central and close to major sights, but remember that this is a public city setting, not a private attraction. You may need to stand near the correct spot while checking the clue. Keep an eye on traffic, other pedestrians, and uneven streets.
Castle Rock without paying castle admission

Edinburgh Castle dominates the city from Castle Rock, a dramatic volcanic outcrop with evidence of human occupation going back at least to the Iron Age. The fortress is one of Scotland’s most famous sights, but this game uses it as an outdoor story point rather than a paid visit.
That detail matters. A complaint about the game came from a player who believed castle admission was needed to continue. The provider clarified that paid entry is not required. You should be able to solve the relevant challenge from the accessible area around the site.
Still, do not expect a full castle tour. The game gives you a reason to look at the fortress and learn part of its story, but it does not include the castle’s interiors, exhibitions, or formal historical interpretation. If you want to explore Edinburgh Castle properly, buy a separate admission and allow much more time.
The castle stop can also reveal one limitation of app-based games. The clue may direct you to a particular point around a large attraction. If you stand in the wrong place, the next section may not open. Take the wording seriously and move close to the indicated location before deciding that the app has failed.
St Giles’ and the old religious center

St Giles’ Cathedral sits on the Royal Mile and has served Edinburgh for centuries. Its beginnings reach back to about 1130, during the reign of King David I. It was originally granted to the Lazarites and dedicated to St Giles, the patron saint of lepers and later of Edinburgh.
Here the game shifts from fortress drama to religion, illness, and medieval city life. The site is useful for understanding how closely faith and daily survival were tied together in the old city.
The challenge asks you to inspect your surroundings rather than simply read a paragraph on your phone. That can make you notice architectural details you might otherwise pass without looking. It can also slow the game down if the answer is hard to identify.
One player described some clues as too tricky to decipher. That is worth keeping in mind if your group includes young children or anyone who dislikes word puzzles. You can work together, and the low price makes the game less risky, but it is not a completely effortless stroll.
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Mary King’s Close and Edinburgh below street level

Mary King’s Close lies beneath buildings on the Royal Mile. It takes its name from Mary King, a seventeenth-century merchant burgess who lived there. The close is closely tied to Edinburgh’s cramped Old Town, where narrow passages and layered buildings created an atmosphere that still feels suited to ghost stories.
The game directs you to the area and uses it as another clue point. You should not assume that this purchase includes entry to the paid Mary King’s Close attraction. The supplied information identifies the location as part of the outdoor route, and paid attractions are not needed to play.
That distinction is important when you compare this experience with a guided underground tour. Here, you get a puzzle and a story connected to the site. You do not get a specialist guide, underground access, or a full presentation inside the close.
For me, the value is in the route planning. The game gives you a reason to connect places that you may otherwise visit separately. If you already have a booking for the paid close, you could treat this stop as an outdoor introduction rather than a substitute.
Greyfriars Bobby and the kirkyard edge

Near the main entrance to Greyfriars Kirkyard, you find the life-size fountain statue of Greyfriars Bobby. William Brodie created the statue, which was unveiled in 1873. Baroness Burdett-Coutts paid for it.
The stop gives the game a change of mood. Bobby is associated with loyalty and affection, while the surrounding kirkyard carries the darker tone that suits the tour. That contrast keeps the route from becoming a string of identical ghost stories.
You should also know that the listed stop is the Bobby fountain, not necessarily an extended walk through the kirkyard. The game may tell you more about the place and its legends, but the available details do not promise a guided cemetery visit.
This is a good point to pause if your group wants a break. The experience allows you to stop at any time and resume later, so you can spend a little longer orienting yourself before tackling the next clue.
The Grassmarket’s grim public past

The Grassmarket dates back to the 1300s. It was first linked with cattle fairs and stables, then became a trading point for goods around the 1670s. Its most disturbing role was as a traditional place of public execution.
That history gives the game its clearest connection to a bloody past. The Grassmarket is a busy urban area today, so the challenge asks you to imagine how the same space once functioned. You get the sharp contrast between present-day cafés and shops and the punishments carried out here in earlier centuries.
The stop also demonstrates why this format can work better than a simple list of haunted places. You are encouraged to examine the setting, solve something, and then receive the historical detail. The story arrives in small portions, at the spot where it matters.
If your group is playing at night, take normal care in crowded areas and keep the phone secure. The spooky mood may be stronger after dark, but the route still takes place in public streets.
New College, Modern Art, and Old College

The route also touches places that may not fit the usual haunted-tour checklist. New College began as a theological college of the Free Church of Scotland. Classes started in Edinburgh’s New Town in 1843 before the college moved to The Mound. The current building had its foundation stone laid in 1846 by Reverend Dr Thomas Chalmers.
The Scottish National Gallery of Modern Art adds another change of pace. It first opened in 1960 at Inverleith House in the Royal Botanic Garden, moved to Modern One on Belford Road in 1984, and later gained Modern Two across the road.
Old College, on South Bridge, is another historic university building. Designed by Robert Adam and originally called the New College, it now houses parts of the University of Edinburgh administration, the School of Law, and the Talbot Rice Gallery.
These stops broaden the experience beyond ghosts and executions. You get a quick look at Edinburgh as a university and cultural city, not only as a medieval capital. The trade-off is that the route may feel less tightly focused on the supernatural in these sections.
The available route information names nine points, but the published duration is about one hour. Expect brief story stops and clue solving rather than a detailed visit inside every building. If you want to enter the galleries, college buildings, castle, or Mary King’s Close, plan those as separate activities.
How the app format affects the experience
The biggest practical benefit is control. You choose the start time, play privately with your own group, take breaks, and resume later. You are not tied to a guide’s pace or a fixed departure.
The game can be played offline, so you do not need an internet connection during the walk. That is useful if you are watching data use or have poor service. You still need access to the booking and app setup before playing, and one poor experience involved a long delay loading into the account. For that reason, I would set up the app before reaching The Mound.
The absence of a physical guide cuts both ways. You avoid a group gathering and can speak freely with your companions. You also lose the chance to ask a person for a quick explanation when a clue is unclear or a historical point needs context.
The score of 4.1 from 25 ratings reflects that split. The strongest praise goes to the map, puzzles, night-time atmosphere, and the way the route leads you to places you might miss on your own. The sharpest criticism concerns app loading, difficult clues, and confusion about where to stand.
Price, group size, and who gets the best value
At about $7.21 per person, this is inexpensive for a private activity in central Edinburgh. The value is strongest if you have two or more people who enjoy solving problems together. A group discount is available, and groups larger than 15 can make multiple bookings.
You are paying for a digital route and game, not a human guide or attraction admission. That makes the price fair as a short, flexible activity. It is less appealing if you want detailed history, interior visits, or expert storytelling.
I would recommend it most for:
- Families with older children or teenagers
- Friends who like city puzzles and scavenger hunts
- Couples seeking a flexible evening activity
- Visitors who have already seen the main sights and want a different route
- Groups that prefer private exploration to joining a scheduled walk
I would be cautious if your group dislikes phone-based activities or becomes frustrated by difficult clues. The game is also not the best choice if your main aim is a full ghost tour led by a storyteller.
Booking, timing, and cancellation details
The experience is offered in English, uses a mobile ticket, and is available every day at any hour during the stated operating period. It begins at The Mound, Edinburgh EH2 2EL, and ends at 100 W Bow, Edinburgh EH1 2HH.
Most people can participate, service animals are allowed, and the route is near public transportation. Since no physical guide is provided, the activity is private for your group.
You receive confirmation at booking. Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations or changes made within 24 hours are not accepted for a refund.
Should you book Ghosts of Edinburgh?
Book it if you want a cheap, flexible way to connect Edinburgh’s darker stories with its streets and landmarks. The best parts are the freedom to pause, the private format, the offline play, and the mix of major sights with places you might pass without noticing.
Do not book it expecting a polished guided ghost walk or admission to Edinburgh’s paid attractions. Set up the app early, allow patience for tricky clues, and remember that the castle and Mary King’s Close are outdoor story points here.
For families, teenagers, and puzzle-loving friends, this is a useful one-hour addition to an Edinburgh visit. For a serious history lesson or a theatrical night tour, spend your money elsewhere.
FAQ
How long does Ghosts of Edinburgh take?
The experience lasts approximately one hour, though your group may take longer if you pause, discuss clues, or stop for photos.
Can I choose my own start time?
Yes. You can begin at any hour, and the activity is available every day during the stated operating period.
Do I need to enter Edinburgh Castle?
No. Paid attraction entry is not required to play the game, including at the Edinburgh Castle stop.
Do I need an internet connection?
No. The city game can be played offline after booking and setup.
Is a guide included?
No. This is a self-guided mobile game and does not include a physical tour guide.
Can I pause the activity?
Yes. You can take a break at any point and resume later.
What is the cancellation policy?
You can receive a full refund by cancelling at least 24 hours before the experience start time. Cancellations or changes within 24 hours are not accepted for a refund.
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