REVIEW · EDINBURGH AUDIO TOURS
Edinburgh New Town: City Walking Tour & Exploration Game
Edinburgh’s New Town becomes your game board on this self-guided quest. You’ll follow a 2.2-mile route from Calton Hill through Georgian streets, Princes Street Gardens, and on to St Andrews Square, solving puzzles and completing small challenges as you go. It is part walking tour, part escape-room puzzle.
I like the flexible start time and the fact that one $37 ticket covers up to five people. I also like the mix of broad city views, elegant streets, and lesser-seen corners. The main catch is the stairs and English-only app, which may make this a poor fit for some families and visitors with limited mobility.
Key points
- Calton Hill start: Begin with wide views across Edinburgh before heading into New Town.
- 2.2-mile route: Allow about 2.5 to 3.5 hours, longer if you stop for food, coffee, or shopping.
- Escape-room style: Solve clues and complete challenges on your phone while walking between landmarks.
- Private and flexible: Start when you want, pause when you like, and play only with your own group.
- Good group value: One $37 booking covers up to five people, with children under 8 included in the ticket price.
- Plan for stairs: The activity information also says it is not suitable for wheelchair users or prams, despite a separate accessibility note describing it as wheelchair accessible.
A puzzle trail through Edinburgh’s elegant New Town

This is not a guided walk with a person leading you from one stop to the next. You receive access to the Go Quest Adventures app, enter the code sent after booking, and follow the route from your own phone.
That format gives you control. You can start in the morning, pause for lunch, or take extra time at a viewpoint without holding up a group. You can also treat the route as a competition, aiming for a high score, or ignore the leaderboard and simply enjoy the walk.
The game gives the streets a purpose beyond sightseeing. You are looking for clues, working out answers, and noticing details you might otherwise pass without a second glance. The app also adds historical notes and fun facts, so the route has more substance than a simple scavenger hunt.
The tradeoff is that no guide is waiting at the starting point. If your phone battery runs low, a clue proves difficult, or you want to ask a local question, you are on your own. For independent visitors, that is part of the appeal. If you want a polished story told by a guide, choose a conventional walking tour instead.
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Starting above the city on Calton Hill

Your starting point is Calton Hill, one of the best places in central Edinburgh to get your bearings. The opening view gives you a broad look across the city before the route drops into the streets of New Town.
Beginning here is smart. You see Edinburgh from above, then move into the planned Georgian district and experience how the city changes from open hilltop views to formal streets and squares. The first stop also gives your group a natural place to gather, check phones, and make sure everyone understands the app before the walking begins.
Bring a charged phone and a pen. The app provides the route and puzzles, but the instructions specifically recommend pen and paper. You may need to jot down letters, numbers, or possible answers instead of trying to remember everything while walking.
Calton Hill is exposed, so weather matters. Comfortable shoes and clothing suited to Edinburgh’s conditions will make the opening section easier. The quest is best played in daylight, since clues can be harder to spot after dark.
Following the Georgian streets of New Town

From Calton Hill, the quest leads into the New Town area. This district is known for its orderly Georgian planning, handsome buildings, and broad streets. The route uses that setting as more than background decoration. You will be asked to observe the built environment and use what you see to solve challenges.
I like this style of sightseeing because it keeps you looking up and around. A standard walk can turn into a march from one famous name to another. Here, the puzzle gives you a reason to pause and inspect street details, building features, and public spaces.
The route also helps explain why Edinburgh earned the nickname Athens of the North. That comparison points to the city’s grand civic design and classical influence. You will not get a long lecture on the subject, but the app’s facts and the route’s sequence should give you a clearer sense of New Town’s character.
The game works best with a small group that enjoys solving problems together. Couples can share the answers, families can divide up the clues, and friends can compete for points. With up to five people on one ticket, you do not need to buy separate access for each member of a larger small group.
Princes Street Gardens and a useful mid-route pause

The quest continues toward Princes Street Gardens, one of Edinburgh’s central open spaces. This section provides a change of pace after the formal streets. Instead of focusing only on buildings and shop fronts, you get greenery, open paths, and a chance to slow down.
The gardens are also a practical place to take a break. The route covers 2.2 miles, but the total time depends heavily on how quickly your group solves each puzzle and how many pauses you take. The expected duration is about 2.5 to 3.5 hours or more, so you should not schedule another fixed-time activity immediately afterward.
You will find cafés and rest stops along the way. That makes the quest easier to fit into a relaxed day, especially with children or a group that does not want to walk continuously. It also means you can turn the experience into a half-day outing rather than a strict timed challenge.
Keep your score in perspective. The leaderboard can add energy if everyone wants a contest, but it may make the walk feel rushed. I would aim for a middle ground: solve the puzzles carefully, then stop when a view or café deserves your attention.
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Ending at St Andrews Square
The final section brings you to St Andrews Square, a fitting finish for a route through New Town. The square gives the quest a clear endpoint rather than leaving you somewhere random after the last clue.
By this point, you will have seen several sides of the district: the high viewpoint at Calton Hill, the planned Georgian streets, the open space of Princes Street Gardens, and the more formal finish at St Andrews Square. The route is not simply a list of major attractions. It is a walk through the structure and mood of New Town.
Entry to attractions is not included. You may pass places you want to visit, but going inside requires separate tickets or arrangements. That is worth remembering when planning your day. The quest is primarily an outdoor activity, not a package that includes museums, monuments, or other indoor sights.
How the app changes the walking tour

The app is the heart of the experience. You redeem your code, follow its directions, read the clues, submit answers, and complete challenges as you move through the city.
This creates a different rhythm from a normal walking tour. You may stop in front of a building, discuss an answer, move a few steps to inspect a detail, then continue once your group agrees. The city itself becomes part of the puzzle.
The app is available in English only. You should be comfortable reading English quickly enough to understand instructions and solve word-based clues. That is especially important if children or friends are relying on one person to translate.
There is also no need to print anything at home. That is convenient for visitors packing light, but it makes the phone a vital piece of equipment. Charge it fully before starting, and consider carrying a power bank if you have one. The supplied information requires a smartphone but does not provide one.
Is $37 good value for five people?

At $37 per group of up to five, the price is reasonable if you use the full allowance. Split five ways, it works out to less than $8 per person. Even with two people, the cost can compare well with other paid city activities, especially since you receive a private experience rather than joining a larger group.
The value comes from flexibility. You are not paying for a guide’s time at a fixed hour, and you do not need to arrange separate tickets for each participant. You can also use the booking anytime within its 365-day validity period, subject to checking available start times.
The price does not include entry to attractions, food, transport, or a smartphone. Those exclusions are normal for a self-guided city game, but they matter if you expect a full sightseeing package.
For a couple, the value depends on how much you enjoy puzzles. If you mainly want historical explanation, a guided walk may offer more. If you like solving clues and setting your own pace, the private format gives you more freedom for the money.
Who will enjoy this most?

This activity suits couples, families with older children, and groups of friends who like playful sightseeing. It is also designed as a possible team-building activity because people can divide tasks, compare answers, and work toward a shared score.
It is less suitable for anyone who dislikes phone-based activities or wants a guide to explain every building. The route asks you to participate. You are not simply listening while someone else handles the navigation.
The age information needs careful reading. Children under 8 are included at no extra cost, but the activity is also described as not suitable for children under 8. I would treat the latter as the practical warning. Younger children may join at no charge, but the puzzles, walking distance, stairs, and need to read English may be too much for them.
The route is also not suitable for prams according to the practical guidance. The information includes a conflicting note that labels the activity wheelchair accessible, but it separately warns about stairs and says it is not suitable for wheelchair users. Because the detailed warning mentions stairs, anyone with mobility concerns should confirm conditions with the provider before booking.
Timing, weather, and what to bring

Plan for at least three hours, with extra time if you expect café stops, shopping, or slow puzzle solving. You can play at your own pace, but the activity is recommended during daylight hours.
Your basic packing list is simple:
- Charged smartphone
- Go Quest Adventures app
- Pen and paper
- Comfortable shoes
- Weather-appropriate clothing
The pen is not decorative advice. It can make multi-step puzzles easier, especially when several people are suggesting answers at once.
The route passes cafés and rest stops, so you do not need to walk without a break. Still, do not begin hungry or without water if the weather is warm. You are responsible for setting the pace, which is a benefit, but also means your group must manage its own comfort.
The good and the less convenient parts

The strongest feature is the combination of freedom and structure. You choose the start time and pace, yet the clues keep the walk from becoming aimless. The route also offers variety, moving from Calton Hill views to streets, gardens, and a formal square.
The private format is another plus. You do not need to keep up with strangers or wait for a group. You can stop for photos, discuss an answer, or take a break without asking a guide for permission.
The main weaknesses are practical. The app is English only, attractions are not included, and the experience depends on your phone. The stairs warning also limits who can comfortably take part.
The published rating is 3.4 from three ratings, so there is not a large body of feedback to rely on. One verified five-star booking from Mélanie in France, dated March 5, 2025, described the experience as playful and fun. That matches the intended character of the activity, but the small number of ratings means you should judge it mainly by the format and your own interests.
Should you book the New Town Quest?
Book it if you want an active way to see Edinburgh, enjoy solving puzzles, and prefer a private outing with no fixed guide. The route gives you a useful introduction to New Town while keeping the mood light, and the group price is especially good for three to five people.
Skip it if you want detailed historical storytelling, indoor admissions, or a completely step-free route. Also think twice if nobody in your group is comfortable reading English on a phone.
For most independent visitors who like games, the best approach is to schedule it during daylight, allow a full half-day, and treat the leaderboard as optional. Take your time on Calton Hill, pause in Princes Street Gardens, and let the city provide part of the entertainment.
FAQ
Where does the Edinburgh New Town Quest begin?
It begins at Calton Hill. After downloading the Go Quest Adventures app and redeeming the emailed code, you follow the instructions in the app.
How long is the walking route?
The route is 2.2 miles long. Most groups take about 2.5 to 3.5 hours or more, depending on puzzle-solving speed, rest breaks, shopping, and other stops.
How many people can use one ticket?
One ticket covers up to five people in the app. Children under 8 are included at no extra cost, although the activity information also advises that the quest is not suitable for children under 8.
Is a guide included?
No. This is a private, self-guided experience played through the Go Quest Adventures app. There is no guide waiting on site.
Is the app available in languages other than English?
No. The app is available in English only, so you need to be able to read English to follow the instructions and solve the puzzles.
Can I enter attractions along the route?
You may visit attractions along the route, but entry is not included in the price. The quest itself is an outdoor city activity.
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