REVIEW · USA AUDIO TOURS

Awesome Denver Ghost Hunt: Mile High

★ 3.5 · 3 reviews 2 hours (approx.) From $12 Operated by Let's Roam · Bookable on Viator
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Denver’s ghost stories become a game on this self-guided hunt through central Denver. You use your phone to follow the route, solve location-based riddles, and complete photo tasks tied to places such as the Molly Brown House and the Brown Palace area. It is less a traditional ghost tour than a walking scavenger hunt with a spooky theme.

I like the freedom to start anytime and the fact that the hunt is private to your group. I also like the individual roles, since one person can handle the map while another tackles riddles or photos. The main drawback is clear: if you expect a guide telling ghost stories as you walk, this is not that experience. One user found the app hard to follow and felt the stops lacked enough substance, so you should be comfortable making your own fun.

Key points at a glance

  • Begin at Denver Public Library: The hunt starts at Central Library, at 10 W 14th Ave, and returns there at the end.
  • Visit haunted Denver landmarks: The route includes the Molly Brown House Museum, Denver Public Library, and the Spa at The Brown Palace.
  • Play with up to 10 people: Each participant gets a role, with choices such as Braniac, Photographer, and Mapper.
  • Use the Let’s Roam app: The app supplies maps, riddles, photo challenges, the route, and a leaderboard.
  • Plan for about two hours: You set the pace, but you should expect a fair amount of walking in central Denver.
  • Pay about $12.31 per person: That is a modest price for a private group activity, provided you want a game rather than a narrated tour.

What kind of Denver ghost tour is this?

Awesome Denver Ghost Hunt: Mile High - What kind of Denver ghost tour is this?

This is an app-led walking hunt, not a standard guided ghost walk. No guide meets you at the library, and no storyteller leads your group from one haunted address to the next. Instead, you download the app, gather your group, and begin when you are ready during the stated operating hours of 7 a.m. to 10 p.m.

The app gives your group a route through central Denver. At each point, you check in, answer questions, solve riddles, and take part in photo challenges. The supernatural theme gives the walk its flavor, but the activity is also a contest. Your group earns points, compares its score on a leaderboard, and can race against other teams.

That format works best when you treat it as a social game. If you want carefully paced storytelling, atmospheric pauses, and a guide who can explain local history, you may find the experience thin. If you want an inexpensive activity that gets your group outside and gives everyone something to do, it makes more sense.

The private format is useful. Your group does not need to keep up with strangers or arrive at a fixed departure time. You can take a break, stop for food, or slow down for photographs. The trade-off is that the energy comes from your own group. A quiet or unprepared team may simply walk from one checkpoint to another and tap the arrival button.

Starting at Denver Public Library

Awesome Denver Ghost Hunt: Mile High - Starting at Denver Public Library

The meeting point is Denver Public Library Central Library, 10 W 14th Ave. This is both the start and finish, which keeps the logistics simple. You do not need to arrange a ride between separate parts of the route, and the location is near public transportation.

Before you leave, download the app and read the starting instructions. Your phone becomes the guide, map, scorecard, and camera, so charge it fully. Bringing a power bank is sensible, especially if several people are taking pictures or using the map for the full two hours.

The library is more than a pin on a map. It gives the hunt a clear urban starting point and puts you near several central Denver landmarks. You should allow a few minutes to get your group organized, assign roles, and make sure everyone can access the activity before walking away from the meeting point.

The operating window is broad, from 7 a.m. to 10 p.m. That gives you plenty of choice. A daytime start may be easier for reading clues and taking photos. An evening start suits the ghost theme better, though you should dress for the weather and remain aware of your surroundings. The experience does not provide private transportation, so you walk between the stops yourself.

Molly Brown House Museum and Denver’s famous survivor

The Molly Brown House Museum is one of the most interesting stops on the route. Molly Brown is best known for surviving the sinking of the Titanic, but her Denver home also carries a strong local connection. The hunt uses the house as part of its ghostly story, asking if Molly’s spirit still rearranges furniture.

You should think of this stop as a prompt for exploration rather than a full museum visit. The attraction fee is not included, so entry to the museum is separate if you choose to go inside. The hunt itself may direct your attention to the site and ask you to solve a clue or take part in a photo task, but it does not promise admission or a guided interior tour.

That distinction matters. A self-guided hunt can show you where to look, but it cannot replace a museum guide or a formal house tour. If you are interested in Molly Brown’s life, you may want to schedule a separate visit. Check the museum’s current admission details and hours before building that into your day, since they are not supplied as part of this activity.

For the game, the house provides a memorable setting and a clear connection to Denver’s past. For serious history fans, the limited format may feel brief. You will get the most from it if you enjoy the clue, the photo, and the shared joke with your group rather than expecting a detailed account of Molly Brown’s life.

Denver Public Library as a puzzle stop

The Denver Public Library is listed as both the starting point and one of the stops. That makes it an easy place to get your bearings before the route moves on. The app may direct you to look for details around the site and use what you see to answer a question.

This is where the quality of your group’s play matters most. One person can take the Mapper role and keep everyone on course. The Braniac can focus on riddles, while the Photographer handles image challenges. These roles are not just labels. They give each person a job, which can prevent one confident phone user from doing everything.

The library stop also shows the limits of an app hunt. You are not given a live guide to explain every architectural or historical detail. The app provides the task, but you and your team must pay attention to the surroundings and work out the answer. One critical experience described the activity as mostly walking to a place, pressing that you arrived, and moving on. That can happen if your group rushes or treats the clues as a checklist.

Take your time at the library. Read each instruction carefully, look around before guessing, and use the photo tasks to make the stop more memorable. The hunt is designed to give you a reason to notice places you might otherwise pass by, but it will not do all the noticing for you.

The Brown Palace area and its ghost stories

The Spa at The Brown Palace is the third named stop. The Brown Palace Hotel is one of Denver’s best-known historic properties, and the ghost-hunt theme draws on tales connected with the building. The experience also refers to unexplained events at the Byers-Evans House and stories around the Colorado State Capitol, though the supplied stop list specifically names the library, Molly Brown House Museum, and Brown Palace spa.

That difference is worth noting before you book. The promotional description paints a broad picture of haunted Denver, including Croke-Patterson Mansion, the capitol, the Brown Palace, and Byers-Evans House. The stated itinerary lists three stops. The app controls the actual route and clues, so you should not assume every mentioned landmark receives a full stop or interior visit.

The Brown Palace location gives the hunt a suitably grand final setting, but the attraction fee is not included. You should not assume that the activity provides spa access, hotel admission, or a formal haunted-house tour. The stop is part of the outdoor, app-guided game unless the app or property rules say otherwise.

The strongest part here is the combination of place and play. A riddle tied to a grand old hotel can make a normal walk more engaging. The weaker part is that the ghost story may remain a quick prompt rather than a sustained tale. If atmosphere matters more to you than historical detail, you will likely enjoy the setting. If you want proof, dates, and a guide’s account of paranormal events, choose a traditional walking tour instead.

How the roles and photo challenges work

Each player receives an individual role, and the available choices include Braniac, Photographer, and Mapper. This is a smart feature for groups with mixed interests. The person who dislikes riddles can concentrate on images. The friend who loves maps can keep the route moving. Someone else can focus on solving the questions.

The photo challenges also give the hunt its humor. You are not only walking and reading. You are asked to create images tied to the prompts, and digital copies of your group’s scavenger hunt photos are included. Those photos can become the best souvenir from the activity, especially for families or friends who enjoy silly group tasks.

Still, the challenge depends on participation. The app cannot force a reluctant group to pose or improvise. Before starting, agree that everyone will take part. It also helps to decide who holds the phone, since passing it around constantly can slow you down.

The leaderboard adds a competitive edge. You can race against other teams and try to collect the highest score. I would treat that as optional pressure. A fast team may enjoy the contest, but a relaxed group can ignore the race and focus on exploring central Denver at its own pace.

Price, timing, and practical value

At about $12.31 per person, this is inexpensive for a two-hour private activity. A group of friends can split the cost of a shared outing, and the price includes app access, maps, riddles, photo challenges, roles, digital photo copies, support, and taxes and handling charges.

The value depends on what you expect. For a low-cost way to organize a walk, the price is fair. You are paying for a structured game that gives your group a route and tasks. You are not paying for a professional guide, transportation, meals, attraction admission, or an immersive theatrical performance.

The flexible start time adds real value. You do not have to build your day around a departure slot, and the private format means your group can play at its own pace. You can start in the morning, afternoon, or evening within the available hours.

The non-refundable policy deserves attention. Once booked, the experience cannot be cancelled or changed for a refund. Check your schedule, weather forecast, phone battery, and group availability before purchasing. Since rain, cold, or heat can affect a walking game, wear comfortable shoes and weather-appropriate clothing.

The physical demand should be moderate. No special athletic ability is stated, but you will be walking around central Denver and using your phone throughout. Service animals are allowed, and the activity is near public transportation.

Who will enjoy this hunt most?

I would recommend it most to friends, couples, families, and small groups who enjoy puzzles, team contests, and playful photographs. It also suits people who dislike rigid tour schedules. You can start when it fits your day and keep the experience private.

It can work for up to 10 players, which makes it useful for a larger family or a group of friends. More people can make the photo challenges fun, though a large group may need to divide tasks so the route does not become slow or crowded.

The activity may be a good choice for visitors who have already seen central Denver and want a fresh reason to walk through familiar streets. It can also work early in a trip because the route helps you notice several central sights.

I would be cautious if you are booking this for detailed local history, serious paranormal research, or a polished guided performance. The app is the central feature, and one poor experience came from confusing a self-guided hunt with a conventional tour. Read the format carefully before you pay.

How to get the most from the app

Download the app as soon as you receive the booking instructions. Do not wait until you are standing outside the library with a group ready to go. Confirm that your phone is charged, your mobile connection works, and everyone understands the basic plan.

Assign the roles before starting:

  • The Mapper watches the route and keeps the group together.
  • The Braniac focuses on riddles and location questions.
  • The Photographer handles the image challenges and helps create the group’s digital record.

You can still share tasks, but assigning roles gives the activity structure. Read the clues aloud, look around before answering, and do not rush simply to reach the next checkpoint. The hunt works best when you treat each stop as a small puzzle, not just a button to press.

Wear shoes you can comfortably use for about two hours. Check the forecast before setting out, especially if you plan an evening start. Food and drinks are not included, so plan those separately if your group needs a break.

Should you book the Mile High ghost hunt?

Book it if you want an affordable, flexible, private walking game with a spooky theme. The Molly Brown House, Denver Public Library, and Brown Palace area provide recognizable settings, while the roles, riddles, photo challenges, and leaderboard give your group a reason to work together.

Skip it if you want a guide, a detailed account of Denver’s haunted past, or included entry to the attractions. The app format is the whole point, and the experience will feel too simple if you expect someone else to tell the stories and manage the route.

At $12.31 per person, the risk is relatively low, but the non-refundable rule makes expectation-setting important. Go in ready to solve, pose, navigate, and laugh with your own group. If that sounds better than following a costumed storyteller, this hunt is a practical way to see central Denver with a little extra mischief.

FAQ

Where does the Denver ghost hunt start?

The activity starts at Denver Public Library Central Library, at 10 W 14th Ave, Denver, Colorado 80204.

Where does the activity end?

The hunt ends back at the Denver Public Library meeting point.

How long does the ghost hunt take?

The activity lasts approximately two hours, though you can move at your own pace because it is self-guided.

Is this a guided tour?

No. This is a self-guided private activity using the Let’s Roam app. No tour guide is included.

Which locations are included?

The stated stops are Molly Brown House Museum, Denver Public Library, and The Spa at The Brown Palace.

How many people can join one group?

The activity supports groups of up to 10 players.

What does the app provide?

The app provides maps, riddles, photo challenges, leaderboards, and access to the route. It also supports the individual player roles.

Is admission to the attractions included?

No. Attraction fees are not included. Food, drinks, and private transportation are also separate.

Can I cancel or change my booking?

No. The experience is non-refundable and cannot be changed after booking.

What should I bring?

Bring a fully charged smartphone, and consider carrying a power bank. Comfortable shoes and clothing suited to the weather are recommended.

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